Update 9 – v1.0.1

So, as I mentioned in the previous week, when I launched the game, I sent out a few tweets, messages etc to try and get people to play my game so I could gather some feedback. In the last few days I have received a huge amount of feedback and have had to create a google sheets doc to keep track of all the feedback I have received (available here: https://docs.google.com/spreadsheets/d/1D1RvDZEozLfUjMt0P-3qOIJf-GW5H02qZXLYnIZZE1g/edit?usp=sharing).

Within a day of launching Hex Disarm, someone had already completed all 50 levels! Therefore, I knew in this update that I had to add many levels in order to keep my users in the game.

To summarise the main points were:

Good parts:

  • Visually pleasing
  • Easy to play
  • Relaxing
  • Relaxing music
  • Like the hot and cold dynamic
  • Simple
  • Satisfying
  • Fast paced
  • Upgrade on minesweeper
  • Very addicting

Points of improvement/bugs:

  • Infinite ads after going back to level select screen
  • Colour of the bombs sometimes appear incorrectly
  • Too many ads
  • Should add a random mode that generates the grid again when you detonate the bomb
  • Should add an animation when completing the game
  • Improve the tutorial
  • Improve loading speed between levels
  • Difficulty scaling can be improved
  • Add a different colour when the bomb touches 2 or more bombs
  • The start of the game is a bit boring

After receiving this feedback, I took it all on board and starting developing version 1.0.1. In this version I made these changes:

  • Added 150 new levels
  • Added a ‘random’ mode for an infinite amount of levels and that it generates the grid again when you detonate the bomb.
  • Added an extra animation when level 200 is completed.
  • Added a new colour when a tile is connected to two or more bombs
  • Adjusted the difficulty curve for the first 50 levels
  • Fixed an issue with the colours of flipped tiles being incorrect when disarming bombs
  • Fixed an issue where adjacent bombs would not disarm correctly.
  • Other minor bug fixes and optimisations

Here are some gifs/screenshots that show the changes in this update: 

150 new levels:

Random mode: https://gyazo.com/9dcd84c51fb5c8b5b93f41443b6f7893

New colour when a tile is next to two or more bombs: https://gyazo.com/f110733cc1ad6335ab495eaabecf80ec

Fixed issue with adjacent bombs not disarming correctly: https://gyazo.com/b27d181cacaae48af1c09ba1f6f7edb1

Fixed an issue with the colour of flipped tiles near bombs: https://gyazo.com/bf042d55f7dfda221a942453ef12c27c

I released this update on the 31st October.

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