After the success of the release on Android, I had one of my friends that I used to work with offer to make iOS builds for me so I could release the game on the App Store. I decided to take him up on this offer as I did not have a mac easily accessible to be able to create iOS builds. So, he helped me out by creating iOS builds and uploading them onto the App Store Connect so I could submit them to Apple. So, I paid for the Apple developer account and went through the process of setting up an account.
Once Apple approved my account, I started to go through the process of submitting my app to the app store. I submitted the first version to Apple on the 6th of November and it was rejected for 2 things. The first one was that my in-app purchase was not executed correctly, and the other reason was because some of my UI was overlapping on iPad. This issue was quickly resolved by adjusting the canvas scaling to work on all resolution sizes.
This is the response I received from Apple:
This was then fixed as part of the version 1.0.2 update: https://gyazo.com/35e24825cfc6c486322a7178933195e6
The second time I submitted my app to the App Store it was accepted and then it became publicly available on the 8th November.
Here is a link to Hex Disarm on the App Store: https://apps.apple.com/us/app/hex-disarm/id1485861396